#again idk and I'm not a game dev or coder so I have no idea if it's possible but maybe!!!
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I've been thinking a bit about game accessibility lately and like-
Proxy voice chat systems are really cool, I love it. But I was wondering if anything like that exists to some degree for text chat systems?
There's some really great party games out there but I've noticed that many of them rely on people using their voice.
I know this game isn't a party game (and it isn't an example that has proxy-chat), but I like that Apex gives people a text chat and a diverse pinging system so people can communicate with their team even if they can't use their voice.
#casper talks#idk I'm just curious if anything like that exists or if anyone has ever tried implementing it into a game#like maybe to get the proxy-chat similarity a bit the messages show within a certain distance?#and then games with walkie-talkie systems for longer distance communication there could be a communications pad or something?#again idk and I'm not a game dev or coder so I have no idea if it's possible but maybe!!!
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